Scorpio | |
---|---|
Faction | Daazen |
Combat Class | Cruiser |
Satellite Class | Heavy |
Base Hitpoints | 42.00 |
Base/Minimum Weight | 1680/840 |
Workshop Level | 40 |
Crafting Cost | 35,280 |
Star Ingredient(s) | 1 |
A Cruiser of Daazen faction, the Scorpio is surprisingly weighty for a missile ship (weighs more than the Stalker) with a total of 10 M-Slots.
For player use, the Scorpio makes for a good late-game missile skirmisher with an afterburner or a heavy missile ship. It is also one of the eleven non-Capital Ships able to mount a large anti-matter reactor. Equipping Potato Satelites and arm it with 3 Heavy Missile Launcher M2s or M3s to maximize damage as a missile sniper, with 2 Missile Launchers for close range defense.
Strategy[]
Scorpio is not too fast however it is well armored and armed with a variety of missiles and drones.
- Non-veterans are armed with a Missile Launcher M2 and two Missile Launchers. They also have 4 M54 (Small Missile Launcher) Drones.
- Veterans are armed with an AI-only Heavy Missile Launcher M4, 2 Missile Launchers, a Repair Bot and 4 A1 (Small Energy Siphon) Drones. The missile has high damage, AOE and velocity. A Cloaking System or an ECM Jammer (Flares) is highly recommended. The drones are not too strong but can cause lock down if the player's ship lacks energy regeneration.