This page contains information regarding ship modules that players can obtain and use to customize their fleet.
List of Modules[]
Modules are separated into multiple types:
- Weapons which are primary means to damage your enemies
- Defense Modules which increase your ship durability
- Energy Modules to maintain your ships capability
- Drones which dispatches tiny ships offering extra offensive, defensive or utility feature separated from the parent ship.
- Engines modifies your ship mobility
- Special Modules offer unique or enhancing other function.
- Satellites provide extra space to bring other modules.
For data on modules that are only available to enemy ships, see AI-Only Modules.
NOTE: All size layouts are in Horizontal x Vertical format, i.e. 1x2 means one cell across, two cells down in the equipment screen. General info:
- Equipment is in a cell layout based on colour. Some cells on a ship will be two different colours with a diagonal divide; this means both colour equipment can fit that cell.
- Equipment with Grey cells is universal and can be fit in any colour or type
- Weapons are Red
- Energy and Special equipment, including drone buff modules, are Green
- Armour is Blue, as are Drone Bays
- Engines and the Braking System are Yellow
The modules' stats in the tables are the base stats. The quality or other bonuses are not included. For data on quality/bonuses, see Module Modifiers
Modules can be obtained in three ways: as loot from combat, buying from traders or stores, or crafting. They also have five tiers of quality:
- Grey modules are sub-standard/flawed, with one or more penalties to their stats.
- Blue modules are the baseline standard, with the stats posted below.
- Green modules are improved versions, with at least one percentage-based buff to a stat.
- Purple modules are advanced versions, with at least one strong buff to a stat.
- Gold modules are elite versions, with at least one massive buff to a stat.
(Some types of weapon modules have two versions, one gives a normal stat buff to a stat the other gives x2 the normal stat buff, usually +dmg, and -% to a stat. E.g. Version 1: Lightning Cannon +100% dmg and Version 2: Lightning Cannon +200% dmg, cooldown time +50%. Note gold modules with +200% dmg stat buffs are the hardest drops to find in-game and extremely rare.)
Crafting Module[]
To craft a module, it must first be researched in its faction's tech tree, after which it can be created at a workshop of the corresponding faction. The workshop is located in the base star system of a faction's defeated territory. Like other craftable items, modules have a credit cost, a minimum workshop level to be crafted, and sometimes a Star ingredient cost. Free Star (factionless) modules, such as engines and fuel cells, can be crafted in the workshop of any faction. There are two options when crafting a module:
- Create Common Item always produces a blue quality module.
- Create Improved Item has an extra cost of 1 or more ingredients and yields better items, up to purple rarity. It is also quite probable that it will create worse items so be careful.
- Create Superior Item Makes much better items for a greater cost. Introduced in version 0.0.12, it is a very good way to get gold items.