|Combat Class||Capital Ship|
|Satellite Class||Capital Ship|
Its 360° auto-targeting non-unlockable Heavy Vampiric Ray is the only weapon that can be installed by this ship unless it has satellites. This Capital Ship, be it in player or NPC hands, can regenerate damage without any Repair bot at all. It is also the second fastest Capital Ship without any afterburner.
For player use, it's advised to use Resistance modules instead of armor as it pairs better with vampire weaponry. Rangemaster Units and High Energy Focus to supplement the low damage and short range of its primary weapon are practically a must as well. Additional high DPS weapons such as Plasma Thrower can be installed on satelites to handle high HP foes.
For Event Horizon Frontier, DO NOT UNLOCK THIS SHIP FOR YOUR OWN USE! If you do you're basically flushing 100 skillpoints down the toilet; its damage output is an abject failure. The Heavy Vampiric Ray cannot be unlocked in the skill tree nor can you unlock and remove the one pre-fitted to the Tartarus when you first buy it. This makes it impossible to get enhanced versions via the Engineer or random drops, and on top of this the pre-fitted one is the baseline version, with no enhancements at all. Compared to the other capital beam weapon, the Heavy Laser with a gold High Damage/Cooldown Penalty enhancement (for +200% damage and a cooldown penalty it is immune to), which multiple capital and even sub-capital ships can fit has more range, a lower energy cost and more than double the damage output that the Heavy Vampiric Ray can ever achieve at the max 20 upgrade levels from the Oracle science ship...before you even start upgrading the Laser at the Oracle. Put another way, the gold high-damage enhanced Heavy Laser has OVER SIX TIMES the damage output of the Heavy Vampiric Ray at equal Oracle upgrade levels, plus more range and a lower energy cost. This may be improved in a later patch but as of July 2018 the Tartarus is nothing but dead weight.
This sinister looking Capital Ship resembles a triangle with glowing red edges and black panels, with a sort of "Eye" at the middle. Icon-wise, it's a black pyramid.
It is worth noting that this Capital Ship can only fight at close range.
- Non-veterans are equipped with Heavy Vampiric Ray. Since they are slow, attacking from mid-long range will defeat it without your ship taking a scratch.
- Veterans are armed with an AI-only No-type Heavy Vampiric Ray M2 that can provide faster regeneration. They are also equipped with a Stealth Field to hide from you. Missile Ships are not advised to be used against them. ECM Jammer works well to redirect the ship's mounted Targeting-unit enhanced ray. Keep in mind that they also have Energy Absorbers(over 56% resistance), so energy-based weapons will most likely destroy YOU instead. It is advised to use Kinetic and Heat weapons to fight. Resistance Build ships are also not advised to fight them at close range, as the the ray is No-type and will make short work of them.
- Double Veterans keeps the same weaponry but combines its Stealth Field with Cloaking Device and an AI-only Red Warp Drive to either escape or surprise-attack by getting too close. Depleting its energy pool to half will prevent it from using its energy-consuming Cloaking Device. Firing at it in a pulsed manner will help you hit it. EMP Torpedoes work very well against them. The same as its veteran counterpart, it is advised to use Kinetic and Heat weapons to fight.